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AI Insights · Timothy · June 2024

Top 5 Vikings Games Performance in South America Q2 2024

Explore the performance of top Vikings-themed games across South America in Q2 2024, with detailed insights on downloads, revenue, and active users.

Top 5 Vikings Games Performance in South America Q2 2024

In the second quarter of 2024, the top Vikings-themed games in South America showed varied performance trends across downloads, revenue, and active user metrics. Below, we delve into the specifics for each of the top five games, using data from both iOS and Android platforms. All data comes from Sensor Tower, where more insights can be found.

Viking Rise: Valhalla from IGG.COM experienced some notable trends. Weekly revenue saw a significant rise, peaking around $12.9K in the week of June 3. The game started the quarter with weekly downloads at approximately 49.8K, which gradually declined to 33.5K by the end of June. Weekly active users followed a similar pattern, beginning at 89.9K and decreasing to 72.9K over the same period.

Frostborn: Coop Survival by Kefir showed steady performance. Weekly revenue increased in early May, peaking at around $7.6K, while downloads remained relatively stable, fluctuating between 1.8K and 2.2K per week. Active users hovered around the 5.4K mark for most of the quarter, maintaining a consistent user base.

Vikings: War of Clans from Plarium LLC saw a mixed performance. Weekly revenue reached its highest point at approximately $6.3K in late May. However, weekly downloads were minimal, starting at 1.6K in early April and dropping to nearly zero by the end of June. Active users started at 12.3K and showed a slight decline, settling at 9.7K by the end of the quarter.

Vikingard by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD showed fluctuating trends. Weekly revenue peaked at $2.3K in mid-June. Downloads saw a jump in early June, reaching 1.4K, before dropping again. Active users remained relatively stable, starting at 26.4K and ending at 22.1K in late June.

Vikings: Valhalla from Netflix, Inc. had minimal activity. Weekly downloads were consistently low, with a peak of just 34 in early April. Active user data was not available, and there was no revenue generated during the quarter.

Overall, these games displayed a range of performance metrics throughout Q2 2024 in South America. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024